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EVGA Precision 2.1.2

Written by Omegadrive   
Tuesday, January 17, 2012
EVGA News
EVGA, once again, sets itself apart from the rest with the EVGA Exclusive Precision Overclocking Utility. This program allows you to fine tune your EVGA graphics card for the maximum performance possible, with Core/Shader/Memory clock tuning, real time monitoring support including in-game, Logitech Keyboard LCD Display support, and compatibility with almost all EVGA graphics cards.

Features:
  • NEW! Now with integrated GPU Voltage Tuner!
  • Independent or Synchronous control for fan and clock settings in a multi-GPU system
  • Allows up to 10 profiles, and ability to assign hotkeys to these profiles to allow in-game
  • Ability to view temperatures in the system tray
  • Core/Shader Clock Link/Unlink capability
  • Fan Speed manual or auto adjustment
  • Real-Time on-screen display support for ingame temp, framerate, and clock monitoring
  • Logitech Keyboard LCD Display support
  • In-app temp/clockspeed monitoring of GPU's
  • Information button shows device, driver, memory size, BIOS Revision and SLI mode
  • Ability to choose different skins, and make your own!
  • Now you can save screenshots from your favorite games!
System Requirements:
  • Windows XP 32/64, Vista 32/64 or 7 32/64
  • EVGA 6, 7, 8, 9 or 200 series graphics card
  • Forceware 96.xx or higher drivers

EVGA Precision v2.1.1

  • Updated EVGA Voltage Tuner:
    • Fixed bug preventing EVTune from applying settings at Windows startup
  • EVGA On-Screen Display server has been upgraded to version 4.3.1. New version gives you the following improvements:
    • Added new profile setting "Enable compatibility with modified Direct3D runtime libraries" allowing EVGA On-Screen Display Server to detect runtime function offsets dynamically on each 3D application startup. This provides On-Screen Display functionality support in applications using modified Direct3D runtime libraries (e.g. FXAA injection Direct3D runtimes)
    • Added new profile settings allowing you to limit the framerate during gaming. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstutteing effect caused by framerate fluctuations
    • Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
    • Added Raster 3D On-Screen Display rendering mode support for OpenGL applications using ARB shaders (e.g. ID Software's Rage)
  • Graph limits are now adjustable in the graph properties in "Monitoring" tab
  • Added unified vendor independent videomemory usage monitoring layer for graphics cards, having no generic videomemory monitoring interfaces implementation in display drivers. Unified videomemory usage monitoring layer is based upon original concepts of accessing Direct3D kernel mode thunk statistics under Windows Vista and Windows 7, introduced by Mark Russinovich in ProcessExplorer 15. By default unified videomemory usage monitoring path is enabled as a fallback path on NVIDIA graphics cards when generic NVAPI videomemory usage monitoring is not available (e.g. on NVIDIA graphics cards unattached to Windows desktop, such as dedicated PhysX or other GPGPU graphics cards). Power users may redefine unified and generic videomemory monitoring paths usage behaviors via the configuration file.
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